addCollision(QPSolver &solver, const mc_rbdyn::Collision &col) | mc_solver::CollisionsConstraint | |
addCollisions(QPSolver &solver, const std::vector< mc_rbdyn::Collision > &cols) | mc_solver::CollisionsConstraint | |
addToSolver(mc_solver::QPSolver &solver) | mc_solver::ConstraintSet | |
addToSolverImpl(QPSolver &solver) override | mc_solver::CollisionsConstraint | virtual |
automaticMonitor() const noexcept | mc_solver::CollisionsConstraint | inline |
automaticMonitor(bool a) noexcept | mc_solver::CollisionsConstraint | inline |
backend() const noexcept | mc_solver::ConstraintSet | inline |
backend_ | mc_solver::ConstraintSet | protected |
CollisionsConstraint(const mc_rbdyn::Robots &robots, unsigned int r1Index, unsigned int r2Index, double timeStep) | mc_solver::CollisionsConstraint | |
cols | mc_solver::CollisionsConstraint | |
constraint_ | mc_solver::CollisionsConstraint | |
ConstraintSet() | mc_solver::ConstraintSet | |
defaultDampingOffset | mc_solver::CollisionsConstraint | static |
hasCollision(const std::string &c1, const std::string &c2) const noexcept | mc_solver::CollisionsConstraint | |
inSolver() const noexcept | mc_solver::ConstraintSet | inline |
inSolver_ | mc_solver::ConstraintSet | protected |
r1Index | mc_solver::CollisionsConstraint | |
r2Index | mc_solver::CollisionsConstraint | |
removeCollision(QPSolver &solver, const std::string &b1Name, const std::string &b2Name) | mc_solver::CollisionsConstraint | |
removeCollisionByBody(QPSolver &solver, const std::string &byName, const std::string &b2Name) | mc_solver::CollisionsConstraint | |
removeCollisions(QPSolver &solver, const std::vector< mc_rbdyn::Collision > &cols) | mc_solver::CollisionsConstraint | |
removeFromSolver(mc_solver::QPSolver &solver) | mc_solver::ConstraintSet | |
removeFromSolverImpl(QPSolver &solver) override | mc_solver::CollisionsConstraint | virtual |
reset() | mc_solver::CollisionsConstraint | |
update(QPSolver &solver) override | mc_solver::CollisionsConstraint | virtual |
~ConstraintSet() | mc_solver::ConstraintSet | inlinevirtual |