#include <Tasks/Tasks.h>
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| LinVelocityTask (const rbd::MultiBody &mb, const std::string &bodyName, const Eigen::Vector3d &vel, const Eigen::Vector3d &bodyPoint=Eigen::Vector3d::Zero()) |
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void | velocity (const Eigen::Vector3d &s) |
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const Eigen::Vector3d & | velocity () const |
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void | bodyPoint (const Eigen::Vector3d &point) |
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const Eigen::Vector3d & | bodyPoint () const |
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void | update (const rbd::MultiBody &mb, const rbd::MultiBodyConfig &mbc) |
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void | update (const rbd::MultiBody &mb, const rbd::MultiBodyConfig &mbc, const std::vector< sva::MotionVecd > &normalAccB) |
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void | updateDot (const rbd::MultiBody &mb, const rbd::MultiBodyConfig &mbc) |
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const Eigen::VectorXd & | eval () const |
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const Eigen::VectorXd & | speed () const |
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const Eigen::VectorXd & | normalAcc () const |
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const Eigen::MatrixXd & | jac () const |
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const Eigen::MatrixXd & | jacDot () const |
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◆ LinVelocityTask()
tasks::LinVelocityTask::LinVelocityTask |
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const rbd::MultiBody & |
mb, |
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const std::string & |
bodyName, |
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const Eigen::Vector3d & |
vel, |
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const Eigen::Vector3d & |
bodyPoint = Eigen::Vector3d::Zero() |
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◆ bodyPoint() [1/2]
const Eigen::Vector3d& tasks::LinVelocityTask::bodyPoint |
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◆ bodyPoint() [2/2]
void tasks::LinVelocityTask::bodyPoint |
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const Eigen::Vector3d & |
point | ) |
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◆ eval()
const Eigen::VectorXd& tasks::LinVelocityTask::eval |
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◆ jac()
const Eigen::MatrixXd& tasks::LinVelocityTask::jac |
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◆ jacDot()
const Eigen::MatrixXd& tasks::LinVelocityTask::jacDot |
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const |
◆ normalAcc()
const Eigen::VectorXd& tasks::LinVelocityTask::normalAcc |
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◆ speed()
const Eigen::VectorXd& tasks::LinVelocityTask::speed |
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◆ update() [1/2]
void tasks::LinVelocityTask::update |
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const rbd::MultiBody & |
mb, |
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const rbd::MultiBodyConfig & |
mbc |
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◆ update() [2/2]
void tasks::LinVelocityTask::update |
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const rbd::MultiBody & |
mb, |
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const rbd::MultiBodyConfig & |
mbc, |
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const std::vector< sva::MotionVecd > & |
normalAccB |
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◆ updateDot()
void tasks::LinVelocityTask::updateDot |
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const rbd::MultiBody & |
mb, |
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const rbd::MultiBodyConfig & |
mbc |
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◆ velocity() [1/2]
const Eigen::Vector3d& tasks::LinVelocityTask::velocity |
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◆ velocity() [2/2]
void tasks::LinVelocityTask::velocity |
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const Eigen::Vector3d & |
s | ) |
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The documentation for this class was generated from the following file: