Hooks for to create objects. More...
#include <jrl/dynamics/dynamicsfactory.hh>


Public Member Functions | |
| CjrlHumanoidDynamicRobot * | createHumanoidDynamicRobot () |
| CjrlDynamicRobot * | createDynamicRobot () |
| CjrlJoint * | createJointFreeflyer (const matrix4d &inInitialPosition) |
| CjrlJoint * | createJointRotation (const matrix4d &inInitialPosition) |
| CjrlJoint * | createJointTranslation (const matrix4d &inInitialPosition) |
| CjrlJoint * | createJointAnchor (const matrix4d &inInitialPosition) |
| CjrlBody * | createBody () |
| CjrlHand * | createHand (const CjrlJoint *inWrist) |
| CjrlFoot * | createFoot (const CjrlJoint *inAnkle) |
Hooks for to create objects.
| CjrlBody* dynamicsJRLJapan::ObjectFactory::createBody | ( | ) | [virtual] |
Implements CjrlRobotDynamicsObjectFactory.
| CjrlDynamicRobot* dynamicsJRLJapan::ObjectFactory::createDynamicRobot | ( | ) | [virtual] |
Implements CjrlRobotDynamicsObjectFactory.
Implements CjrlRobotDynamicsObjectFactory.
Implements CjrlRobotDynamicsObjectFactory.
| CjrlHumanoidDynamicRobot* dynamicsJRLJapan::ObjectFactory::createHumanoidDynamicRobot | ( | ) | [virtual] |
Implements CjrlRobotDynamicsObjectFactory.
| CjrlJoint* dynamicsJRLJapan::ObjectFactory::createJointAnchor | ( | const matrix4d & | inInitialPosition | ) |
| CjrlJoint* dynamicsJRLJapan::ObjectFactory::createJointFreeflyer | ( | const matrix4d & | inInitialPosition | ) | [virtual] |
Implements CjrlRobotDynamicsObjectFactory.
| CjrlJoint* dynamicsJRLJapan::ObjectFactory::createJointRotation | ( | const matrix4d & | inInitialPosition | ) | [virtual] |
Implements CjrlRobotDynamicsObjectFactory.
| CjrlJoint* dynamicsJRLJapan::ObjectFactory::createJointTranslation | ( | const matrix4d & | inInitialPosition | ) | [virtual] |
Implements CjrlRobotDynamicsObjectFactory.