#include <mc_control/fsm/states/Pause.h>
Public Member Functions | |
void | configure (const mc_rtc::Configuration &config) override |
void | start (Controller &) override |
bool | run (Controller &) override |
void | teardown (Controller &) override |
Public Member Functions inherited from mc_control::fsm::State | |
virtual | ~State () |
void | configure_ (const mc_rtc::Configuration &config) |
void | start_ (Controller &ctl) |
void | teardown_ (Controller &ctl) |
virtual void | stop (Controller &) |
virtual bool | read_msg (std::string &) |
virtual bool | read_write_msg (std::string &, std::string &) |
const std::string & | output () const noexcept |
const std::string & | name () |
void | name (const std::string &n) |
Protected Attributes | |
double | duration_ = 0.0 |
unsigned int | tick_ |
unsigned int | goal_ |
Protected Attributes inherited from mc_control::fsm::State | |
mc_rtc::Configuration | add_contacts_config_ |
mc_rtc::Configuration | remove_contacts_config_ |
mc_rtc::Configuration | add_contacts_after_config_ |
mc_rtc::Configuration | remove_contacts_after_config_ |
mc_rtc::Configuration | add_collisions_config_ |
mc_rtc::Configuration | remove_collisions_config_ |
mc_rtc::Configuration | add_collisions_after_config_ |
mc_rtc::Configuration | remove_collisions_after_config_ |
mc_rtc::Configuration | constraints_config_ |
mc_rtc::Configuration | tasks_config_ |
mc_rtc::Configuration | remove_posture_task_ |
mc_rtc::Configuration | config_ |
std::vector< mc_solver::ConstraintSetPtr > | constraints_ |
std::vector< std::pair< mc_tasks::MetaTaskPtr, mc_rtc::Configuration > > | tasks_ |
std::vector< mc_tasks::PostureTaskPtr > | postures_ |
Additional Inherited Members | |
Protected Member Functions inherited from mc_control::fsm::State | |
void | output (const std::string &o) |
Implements a pause state
This states does nothing for a while then exits with "OK"
Configuration options:
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overridevirtual |
Called to configure the state.
This is called multiple times:
The default implementation simply loads the provided configuration into the config_
protected members. You can override this behavior to implement a more complex loading logic.
You can access this configuration either via the config_
variable
Reimplemented from mc_control::fsm::State.
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overridevirtual |
Called every iteration until it returns true
Implements mc_control::fsm::State.
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overridevirtual |
Called before the state starts being run
This will be called only once with the state fully configured.
Implements mc_control::fsm::State.
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inlineoverridevirtual |
Called right before destruction
Implements mc_control::fsm::State.
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protected |
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protected |
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protected |