#include <mc_control/fsm/states/Posture.h>
Public Member Functions | |
void | configure (const mc_rtc::Configuration &config) override |
void | start (Controller &) override |
bool | run (Controller &) override |
void | teardown (Controller &) override |
Public Member Functions inherited from mc_control::fsm::State | |
virtual | ~State () |
void | configure_ (const mc_rtc::Configuration &config) |
void | start_ (Controller &ctl) |
void | teardown_ (Controller &ctl) |
virtual void | stop (Controller &) |
virtual bool | read_msg (std::string &) |
virtual bool | read_write_msg (std::string &, std::string &) |
const std::string & | output () const noexcept |
const std::string & | name () |
void | name (const std::string &n) |
Additional Inherited Members | |
Protected Member Functions inherited from mc_control::fsm::State | |
void | output (const std::string &o) |
Change the global posture
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overridevirtual |
Called to configure the state.
This is called multiple times:
The default implementation simply loads the provided configuration into the config_
protected members. You can override this behavior to implement a more complex loading logic.
You can access this configuration either via the config_
variable
Reimplemented from mc_control::fsm::State.
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overridevirtual |
Called every iteration until it returns true
Implements mc_control::fsm::State.
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overridevirtual |
Called before the state starts being run
This will be called only once with the state fully configured.
Implements mc_control::fsm::State.
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overridevirtual |
Called right before destruction
Implements mc_control::fsm::State.
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protected |
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protected |