Implements integrators for the kinematics, in terms or rotations and translations.
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void | stateObservation::kine::integrateKinematics (Vector3 &position, const Vector3 &velocity, double dt) |
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void | stateObservation::kine::integrateKinematics (Vector3 &position, Vector3 &velocity, const Vector3 &acceleration, double dt) |
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void | stateObservation::kine::integrateKinematics (Matrix3 &orientation, const Vector3 &rotationVelocity, double dt) |
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void | stateObservation::kine::integrateKinematics (Matrix3 &orientation, Vector3 &rotationVelocity, const Vector3 &rotationAcceleration, double dt) |
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void | stateObservation::kine::integrateKinematics (Quaternion &orientation, const Vector3 &rotationVelocity, double dt) |
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void | stateObservation::kine::integrateKinematics (Quaternion &orientation, Vector3 &rotationVelocity, const Vector3 &rotationAcceleration, double dt) |
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void | stateObservation::kine::integrateKinematics (Vector3 &position, Vector3 &velocity, const Vector3 &acceleration, Matrix3 &orientation, Vector3 &rotationVelocity, const Vector3 &rotationAcceleration, double dt) |
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void | stateObservation::kine::integrateKinematics (Vector3 &position, Vector3 &velocity, const Vector3 &acceleration, Quaternion &orientation, Vector3 &rotationVelocity, const Vector3 &rotationAcceleration, double dt) |
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void | stateObservation::kine::integrateKinematics (Vector3 &position, const Vector3 &velocity, Matrix3 &orientation, const Vector3 &rotationVelocity, double dt) |
| integrates the postition/orientation given the velocities More...
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void | stateObservation::kine::integrateKinematics (Vector3 &position, const Vector3 &velocity, Quaternion &orientation, const Vector3 &rotationVelocity, double dt) |
| integrates the postition/orientation given the velocities More...
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Vector | stateObservation::kine::regulateRotationVector (const Vector3 &v) |
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AngleAxis | stateObservation::kine::rotationVectorToAngleAxis (const Vector3 &v) |
| Transforms the rotation vector into angle axis. More...
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Matrix3 | stateObservation::kine::rotationVectorToRotationMatrix (const Vector3 &v) |
| Transforms the rotation vector into rotation matrix. More...
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Quaternion | stateObservation::kine::rotationVectorToQuaternion (const Vector3 &v) |
| Transforms the rotation vector into quaternion. More...
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Vector3 | stateObservation::kine::rotationMatrixToRotationVector (const Matrix3 &R) |
| Transforms the rotation matrix into rotation vector. More...
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Vector3 | stateObservation::kine::quaternionToRotationVector (const Quaternion &q) |
| Tranbsform a quaternion into rotation vector. More...
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Vector3 | stateObservation::kine::quaternionToRotationVector (const Vector4 &v) |
| Transforms a quaternion into rotation vector. More...
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double | stateObservation::kine::scalarComponent (const Quaternion &q) |
| scalar component of a quaternion More...
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Vector3 | stateObservation::kine::vectorComponent (const Quaternion &q) |
| vector part of the quaternion More...
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Vector3 | stateObservation::kine::rotationMatrixToRollPitchYaw (const Matrix3 &R, Vector3 &v) |
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Vector3 | stateObservation::kine::rotationMatrixToRollPitchYaw (const Matrix3 &R) |
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Matrix3 | stateObservation::kine::rollPitchYawToRotationMatrix (double roll, double pitch, double yaw) |
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Matrix3 | stateObservation::kine::rollPitchYawToRotationMatrix (const Vector3 &rpy) |
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Quaternion | stateObservation::kine::rollPitchYawToQuaternion (double roll, double pitch, double yaw) |
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Quaternion | stateObservation::kine::rollPitchYawToQuaternion (const Vector3 &rpy) |
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Matrix3 | stateObservation::kine::orthogonalizeRotationMatrix (const Matrix3 &M) |
| Projects the Matrix to so(3) More...
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Matrix3 | stateObservation::kine::skewSymmetric (const Vector3 &v, Matrix3 &R) |
| transform a 3d vector into a skew symmetric 3x3 matrix More...
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Matrix3 | stateObservation::kine::skewSymmetric (const Vector3 &v) |
| transform a 3d vector into a skew symmetric 3x3 matrix More...
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Matrix3 | stateObservation::kine::skewSymmetric2 (const Vector3 &v, Matrix3 &R) |
| transform a 3d vector into a squared skew symmetric 3x3 matrix More...
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Matrix3 | stateObservation::kine::skewSymmetric2 (const Vector3 &v) |
| transform a 3d vector into a squared skew symmetric 3x3 matrix More...
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Vector6 | stateObservation::kine::homogeneousMatrixToVector6 (const Matrix4 &M) |
| transforms a homogeneous matrix into 6d vector (position theta mu) More...
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Matrix4 | stateObservation::kine::vector6ToHomogeneousMatrix (const Vector6 &v) |
| transforms a 6d vector (position theta mu) into a homogeneous matrix More...
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Matrix3 | stateObservation::kine::twoVectorsToRotationMatrix (const Vector3 &v1, const Vector3 Rv1) |
| Builds the smallest angle matrix allowing to get from a NORMALIZED vector v1 to its imahe Rv1 This is based on Rodrigues formula. More...
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bool | stateObservation::kine::isPureYaw (const Matrix3 &R) |
| checks if this matrix is a pure yaw matrix or not More...
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Vector3 | stateObservation::kine::getInvariantHorizontalVector (const Matrix3 &R) |
| Gets a vector that remains horizontal with this rotation. This vector is NOT normalized. More...
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Vector3 | stateObservation::kine::getInvariantOrthogonalVector (const Matrix3 &Rhat, const Vector3 &Rtez) |
| Gets a vector \(v\) that is orthogonal to \(e_z\) and such that \(\hat{R}^T e_z\) is orthogonal to the tilt \(R^T e_z\). This vector is NOT normalized. More...
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Matrix3 | stateObservation::kine::mergeTiltWithYaw (const Vector3 &Rtez, const Matrix3 &R2, const Vector3 &v=Vector3::UnitX()) noexcept(false) |
| Merge the roll and pitch from the tilt (R^T e_z) with the yaw from a rotation matrix (minimizes the deviation of the v vector) More...
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Matrix3 | stateObservation::kine::mergeRoll1Pitch1WithYaw2 (const Matrix3 &R1, const Matrix3 &R2, const Vector3 &v=Vector3::UnitX()) |
| Merge the roll and pitch with the yaw from a rotation matrix (minimizes the deviation of the v vector) More...
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Matrix3 | stateObservation::kine::mergeTiltWithYawAxisAgnostic (const Vector3 &Rtez, const Matrix3 &R2) |
| Merge the roll and pitch from the tilt (R^T e_z) with the yaw from a rotation matrix (minimizes the deviation of the v vector) More...
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Matrix3 | stateObservation::kine::mergeRoll1Pitch1WithYaw2AxisAgnostic (const Matrix3 &R1, const Matrix3 &R2) |
| Merge the roll and pitch with the yaw from a rotation matrix with optimal reference vector. More...
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double | stateObservation::kine::rotationMatrixToAngle (const Matrix3 &rotation, const Vector3 &axis, const Vector3 &v) |
| take 3x3 matrix represeting a rotation and gives the angle that vector v turns around the axis with this rotation More...
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double | stateObservation::kine::rotationMatrixToYaw (const Matrix3 &rotation, const Vector2 &v) |
| take 3x3 matrix represeting a rotation and gives the angle that vector v turns around the upward vertical axis with this rotation More...
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double | stateObservation::kine::rotationMatrixToYaw (const Matrix3 &rotation) |
| take 3x3 matrix represeting a rotation and gives the yaw angle from roll pitch yaw representation More...
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double | stateObservation::kine::rotationMatrixToYawAxisAgnostic (const Matrix3 &rotation) |
| take 3x3 matrix represeting a rotation and gives a corresponding angle around upward vertical axis More...
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Quaternion | stateObservation::kine::zeroRotationQuaternion () |
| Get the Identity Quaternion. More...
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Quaternion | stateObservation::kine::randomRotationQuaternion () |
| Get a uniformly random Quaternion. More...
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double | stateObservation::kine::randomAngle () |
| get a randomAngle between -pi and pu More...
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bool | stateObservation::kine::isRotationMatrix (const Matrix3 &, double precision=2 *cst::epsilon1) |
| Checks if it is a rotation matrix (right-hand orthonormal) or not. More...
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void | stateObservation::kine::fixedPointRotationToTranslation (const Matrix3 &R, const Vector3 &rotationVelocity, const Vector3 &rotationAcceleration, const Vector3 &fixedPoint, Vector3 &outputTranslation, Vector3 &outputLinearVelocity, Vector3 &outputLinearAcceleration) |
| transforms a rotation into translation given a constraint of a fixed point More...
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Vector3 | stateObservation::kine::derivateRotationFD (const Quaternion &q1, const Quaternion &q2, double dt) |
| derivates a quaternion using finite difference to get a angular velocity vector More...
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Vector3 | stateObservation::kine::derivateRotationFD (const Vector3 &o1, const Vector3 &o2, double dt) |
| derivates a rotation vector using finite difference to get a angular velocity vector More...
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Vector6 | stateObservation::kine::derivateHomogeneousMatrixFD (const Matrix4 &m1, const Matrix4 &m2, double dt) |
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Vector6 | stateObservation::kine::derivatePoseThetaUFD (const Vector6 &v1, const Vector6 &v2, double dt) |
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void | stateObservation::kine::derivateRotationMultiplicative (const Vector3 &deltaR, Matrix3 &dRdR, Matrix3 &dRddeltaR) |
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Matrix3 | stateObservation::kine::derivateRtvMultiplicative (const Matrix3 &R, const Vector3 &v) |
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IndexedVectorArray | stateObservation::kine::reconstructStateTrajectory (const IndexedVectorArray &positionOrientation, double dt) |
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Vector | stateObservation::kine::invertState (const Vector &state) |
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Matrix4 | stateObservation::kine::invertHomoMatrix (const Matrix4 &m) |
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std::ostream & | operator<< (std::ostream &os, const stateObservation::kine::Kinematics &k) |
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std::ostream & | operator<< (std::ostream &os, const stateObservation::kine::LocalKinematics &k) |
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Implements integrators for the kinematics, in terms or rotations and translations.
- Author
- Mehdi Benallegue
- Date
- 2013